Audio Mastering Guide, Audio Mastering Hints And Professional Audio Tips

By John Cooper

Talented artist Manuel Marino has released a PDF document about Audio Mastering, a Mastering Guide that he wrote after receiving hundreds requests from his musicians friends.

You can find many documents on the net and at your preferred store. But what new artists really need are few tips, to understand the basics, not huge books with infinite technical data.

So he had this idea to write a "very simple" Mastering Guide, and, I must say, it is really simple, anyone can begin mastering with some success after reading it. He gives also a couple of "tricks" so you can begin really soon to obtain a professional quality master. Of course this will not make you a mastering wizard, but you can be sure your music tracks will be much better after reading it.

The price of this Mastering Guide is 5 dollars only, this is why the main purpose of writing it was helping his friends and of course helping you, the new musicians with their first audio tools.

There are artists, talented pianists and guitarists that consider Digital Audio Workstations like hard machines. They had only an academical education and it is difficult to explain them how dynamics works. Now with this PDF they'll finally grab the basics about compressors and dynamics.

"Manuel Marino is a former mp3.com artist who decided to strike out on his own after mp3.com's copyright scandal in 2000. His studio, Marino Sounds, provides audio for game, television and multimedia projects at as low a rate as possible in order to actively encourage business from the indie scene. Projects such as Derek Smart Universal Combat and the X-com inspired UFO: Alien Invasion gave Marino a certain kudos, and his current work on the Morrowind ITP (Italian Translation Project) comprises a further step towards the mainstream. "Being 'indie' is like being in a big family. I feel that other independent musicians and designers are my brothers, and that they deserve my help," he told me. He's enjoyed the game experience so much that he's planning to establish a full-time dev team." (Paul Taylor, Music4Games) - 32398

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