Following The Best - Get A Mastering Guide

By John Cooper

This article is intended to inform you of your potential need for an informative audio mastering guide. This will not only assist you to become better at the craft, but it will keep you from making common mistakes as well.

If you are new to the industry of making music, than you might not be aware that there is much more to making a successful album than just recording all of the tracks onto your computer. In fact, there is a whole lot more than this.

One of the most unrealized and unappreciated aspects of the industry is the person who has to master the music after it is recorded. This process often takes longer than the recording process itself, because it is so detailed and precise. That is why it is important that you learn how to do it right if you choose to attempt it for yourself.

You see, mastering consists of taking the recorded music and, moment by moment, making it ideal for the listener's ears. That means a slow process for even the most experienced of engineers. But what do you do if you don't know what you're doing? Well, as much as you can aid music by mastering, you can damage its quality as well. You have to do some research to learn technique and "secrets" to the trade.

This might come through the purchase of a mastering guide. You see, with a guide from someone that knows what they are doing, you can step by step learn the trade. This is something that is often overlooked and for no good reason. You can feel your way around and learn for yourself, but it will be a long road littered with mistakes. Why not save yourself the trouble and take a look at specific material created to show you the ropes?

So how does a bit of insight for as low as $5 sound? Considering that you might not have a very good idea what you are doing, you might not be able to afford to turn such an offer down. So learn some insight without breaking your bank. Sounds to me to be a win/win. - 32398

About the Author:

Audio Mastering Guide, Audio Mastering Hints And Professional Audio Tips

By John Cooper

Talented artist Manuel Marino has released a PDF document about Audio Mastering, a Mastering Guide that he wrote after receiving hundreds requests from his musicians friends.

You can find many documents on the net and at your preferred store. But what new artists really need are few tips, to understand the basics, not huge books with infinite technical data.

So he had this idea to write a "very simple" Mastering Guide, and, I must say, it is really simple, anyone can begin mastering with some success after reading it. He gives also a couple of "tricks" so you can begin really soon to obtain a professional quality master. Of course this will not make you a mastering wizard, but you can be sure your music tracks will be much better after reading it.

The price of this Mastering Guide is 5 dollars only, this is why the main purpose of writing it was helping his friends and of course helping you, the new musicians with their first audio tools.

There are artists, talented pianists and guitarists that consider Digital Audio Workstations like hard machines. They had only an academical education and it is difficult to explain them how dynamics works. Now with this PDF they'll finally grab the basics about compressors and dynamics.

"Manuel Marino is a former mp3.com artist who decided to strike out on his own after mp3.com's copyright scandal in 2000. His studio, Marino Sounds, provides audio for game, television and multimedia projects at as low a rate as possible in order to actively encourage business from the indie scene. Projects such as Derek Smart Universal Combat and the X-com inspired UFO: Alien Invasion gave Marino a certain kudos, and his current work on the Morrowind ITP (Italian Translation Project) comprises a further step towards the mainstream. "Being 'indie' is like being in a big family. I feel that other independent musicians and designers are my brothers, and that they deserve my help," he told me. He's enjoyed the game experience so much that he's planning to establish a full-time dev team." (Paul Taylor, Music4Games) - 32398

About the Author:

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